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School bans fuzzy boots used to hide cell phones


PHILADELPHIA (Reuters) - Singer Nancy Sinatra may have had boots made for walking, but she never attended Pottstown Middle School. Starting Monday the Philadelphia suburban district is banning the wearing of fuzzy open-top boots, including the popular Ugg brand, to middle school classes because students have been stashing cell phones in the loose footwear, according to district director of community relations John Armato. "Cell phones are a problem for obvious reasons," Armato said. ...
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Congolese inventor puts African tablet on sale


Tablet computers at a Las Vegas electronics showAfrica has its first handheld tablet to rival the iPad and similar western inventions, which went on sale in the Republic of Congo on Monday, its inventor Verone Mankou said.


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Q&A: Mobile Phones on the New York City Subway


New York's Metropolitan Transportation Authority officially added wireless data and voice services to six subway stations last year, but still has 271 stations to go.
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Analyst: Amazon Sold 6 Million Kindle Fires Over the Holidays


Just how much of a success is the Amazon Kindle Fire? According to one financial analyst, a very big one.
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Gadgets Week in Review: Take Flight


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Here’s a selection of stories from the past week on TechCrunch Gadgets:

App-maker Moonbot Gets An Oscar Nomination

Kickstarter: eye3, An Affordable Aerial Photography Drone

Secret Windows 8 Weapon: Kinect Built Into Your Laptop

Twitter Changes The “Contours” Of Censorship With Country-By-Country Blocking

A Really Nice Flying Ornithopter Video For Your Friday Enjoyment


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Sony Rolls Out A Trio Of New Cyber-Shot Point And Shoots


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In the market for a new point and shoot? Didn’t think so. Why don’t you take a gander at the new Sony shooters anyway?

You’ve basically got two models worth looking at. First is the rather expensive TX200V:


It’s expensive for a reason, though. They’ve made it look as much like an iPhone as possible, flat glass on both sides. Unlike the iPhone, however, this thing is waterproof down to 5m. It’s got a 5x non-protruding zoom, for which they provide no F numbers, so it can’t be very fast — though the camera’s back-illuminated 18-megapixel sensor makes up for that a bit. It’ll shoot 1080/60p of a sort.

On the back is a 3.3″ OLED touchscreen of the “Xtra Fine™” variety, which I presume is a higher resolution than the previous 3.3″ OLED they put on a camera. Should be nice, high contrast, and decent resolution. There are no buttons on the thing except power, shutter, and a zoom rocker. Looks like a fun little camera, though for my money I’d want something with a brighter, bigger lens. This thing will set you back

Next you have the WX70 and the WX50:


They share the same internals, but are different on the outside. The WX50 has normal controls: switches and dials and all that, and a 2.7″ normal LCD. The WX70 is like the TX200V, all touchscreen on the back, and with just power, zoom, and shutter controls on the top. The screen is 640

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Games Decreasing In Popularity On Android, Entertainment Apps On The Rise


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The mobile app ecosystem is growing so quickly – exponentially, even – that sometimes it’s hard to see the larger trends occurring in the space. To really gain insight, it helps to look back over a longer period of time, like a year for example, in order to take stock of the changes taking place.

To that end, I reached out to mobile app search company Chomp, who kindly obligated my curiousity by packaging together its first ever annual app search analytics report. The report digs into the data from Chomp’s 1 million app searches per month, to reveal trends in app prices, category share, top apps and more.

Note: The data below is conclusive for 2011, but Chomp’s Android app was only released in February. Chomp felt the graphs looked better starting from May, when data stabilized on both platforms. 

To begin, Chomp took a deep dive in category share trends. The very first finding was a bit surprising. Chomp found that games are now seeing a decreasing number of downloads on Android. That’s interesting because we’ve come to think of the mobile gaming market as this booming space, which is defining itself as the top category driving mobile app download growth. But, based on Chomp’s data at least, this is only true for iOS. Over the course of the year, games became an increasingly large percentage of iTunes downloads, but have been decreasing on Android.

In December, for example, games were 36.1% of iTunes downloads and 22% of Android downloads.

So if not games, what’s growing in popularity on Android? I would have guessed Utilities but would have been wrong. It’s Entertainment apps. This includes apps like Netflix, Talking Tom, Crackle and Flixster, to give you an idea.

Meanwhile, on iTunes, music and fitness apps have been seeing increased popularity, and utilities are decreasing. Again, this goes contrary to popular belief that normal users (the non-technical/non-early adopters) are looking for more mobile tools – things that help them get a specific task done. Clearly, they’re also enjoying apps Spotify, Mog, RunKeeper and Nike Fitness, too.

In terms of app pricing, iTunes has seen purchase prices rise by 50% while Android prices have dropped. During December, the average iTunes app purchase price was $0.67 while the average Android app purchase price was only $0.09.

But here’s another interesting twist: the average purchase price for just paid apps is higher on Android ($3.17) than on iTunes ($2.41). This is due to iTunes’ large number of $0.99 downloads, however, which throw off the average.

It also has to be noted that Android sees a really low number of paid downloads (5%) compared with iTunes (22%), according to Chomp.

Finally, Chomp revealed its top 10 iTunes and Android apps of the year. These are different lists than what the app store itself would show, as they’re based on Chomp’s searches, not raw download numbers.

On Android, the top apps were:

Pandora Facebook Lookout Mobile Security Zedge Ringtones Advanced Task Killer Handcent SMS Dolphin Browser The Weather Channel TuneIn GasBuddy

On iOS, they were:

Angry Birds Facebook Dropbox IMDb Pandora Angry Birds Seasons SoundHound Netflix Angry Birds Rio Instagram (also Apple’s pick for “app of the year”)

These lists really help to showcase the differences between the two mobile platforms. Although Entertainment apps may be on the rise, Android users are still focused on tools and utilities, from mobile anti-virus programs and task killers, to things that will enhance or replace stock apps, like Handcent SMS or the Dolphin web browser. It will be interesting to see if, by next year, these trends will have changed at all, allowing the increasingly popular Entertainment-focused apps to emerge on the top Android apps list.

On iOS, there’s definitely more focus on having fun, with three versions of Angry Birds, music and photo apps, and Netflix, making the cut. The only remotely “utility-like” app on iOS’s like would be Dropbox.

Overall, the most interesting thing about this report was how it helped reframe some common misconceptions – that Android users only like utilities, for instance, or how cheap the paid Android apps are. They may be few and far between, but they’re not necessarily cheap.

Chomp’s full report includes its own Staff Picks section and a look into Chomp’s traffic search trends, too. (Contact the company if you’re in need of a copy). And may I just say: more data like this, please.


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